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		<title>그집에 빛나는 박</title>
		<link>http://namibox.com/tt/</link>
		<description>빛나는박, 빛을발하라!</description>
		<language>ko</language>
		<pubDate>Tue, 29 May 2007 01:27:02 +0900</pubDate>
		<generator>Tattertools 1.1.0.2 : Friends</generator>
		<item>
			<title>도...도도도도..</title>
			<link>http://namibox.com/tt/48</link>
			<description>도둑맞아따.&lt;br /&gt;.&lt;br /&gt;.&lt;br /&gt;&lt;br /&gt;어떤넘이 내카메라랑 렌즈들이랑 저금통들고 텼다.&lt;br /&gt;&lt;br /&gt;머리털나고 이런일 첨이다.&lt;br /&gt;&lt;br /&gt;어떤 븅신같은넘이 먼지밖에 안나올집은 털고난리냐..&lt;br /&gt;&lt;br /&gt;주인집아즘마 전화받고 달려오면서 점쳐봤던 물건들이 딱 들어맞아따.&lt;br /&gt;&lt;br /&gt;통합.. 중고가격으로 따지면.. 백오십정도 털린듯하다..&lt;br /&gt;&lt;br /&gt;완전 서랍이란서랍은 다 뒤집어놓고가따&lt;br /&gt;&lt;br /&gt;훔쳐갈거또 없는서랍은.. 뒤집어놓고 난리냐&lt;br /&gt;&lt;br /&gt;어제 청소 싹했구만.. 우쒸..&lt;br /&gt;&lt;br /&gt;오자마자 열쇠 세개 더달아따.&lt;br /&gt;&lt;br /&gt;열쇠값만 십마넌 깨졌다.&lt;br /&gt;&lt;br /&gt;도합 백육십이 하루만에 훌렁 날라가따.&lt;br /&gt;&lt;br /&gt;이런줴길...&lt;br /&gt;&lt;br /&gt;줴길...&lt;br /&gt;&lt;br /&gt;줴길................................................ &lt;br /&gt;&lt;br /&gt;가져가는김에 17인치 crt모니터도 같이 가져가지..&lt;br /&gt;&lt;br /&gt;버리기 무거운데..&lt;br /&gt;&lt;br /&gt;에혀.................................................&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;또오믄 우카지?&lt;br /&gt;&lt;br /&gt;나도 이참에 카메라 오디 질러버려?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;!-- TraceWatch Log Sucess --&gt;</description>
			<category>말하다</category>
			<author> (nami)</author>
			<guid>http://namibox.com/tt/48</guid>
			<comments>http://namibox.com/tt/48#entry48comment</comments>
			<pubDate>Mon, 28 May 2007 23:13:53 +0900</pubDate>
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		<item>
			<title>신 날치알 감자조림</title>
			<link>http://namibox.com/tt/47</link>
			<description>&lt;P&gt;8시 퇴근이었지만 그나마 흔치않은 이른 퇴근이어서 도시락반찬 만든다꼬 감자 이따~만큼 사가지고 왔는대.&lt;br /&gt;그 많은 감자 팔빠지게 깍고 썰어서 후라이팬에 쏟아붓고 감자조림한다꼬 식용유 쫘~악 뿌렸드니...&lt;br /&gt;&lt;br /&gt;식용유가 아니고 식초여따 OTL..&lt;br /&gt;&lt;br /&gt;줴길!&lt;br /&gt;&lt;br /&gt;마늘로 어케 무마해보까하고 언니가 사다놨던 다진마늘 비슷한게 있길래 퍽 퍼서 넣었더니..&lt;br /&gt;&lt;br /&gt;다진마늘이아니고 날치알이어따 OTL..&lt;br /&gt;&lt;br /&gt;줴길!&lt;br /&gt;&lt;br /&gt;엄청나게 많이했는대..&lt;br /&gt;버릴수도없꼬...&lt;br /&gt;요번주반찬은 죽~ 신날치알 감자조림이다.&lt;br /&gt;&lt;br /&gt;다먹어치우고말리라!&lt;br /&gt;불끈!!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/P&gt;&lt;!-- TraceWatch Log Sucess --&gt;</description>
			<category>말하다</category>
			<author> (nami)</author>
			<guid>http://namibox.com/tt/47</guid>
			<comments>http://namibox.com/tt/47#entry47comment</comments>
			<pubDate>Mon, 16 Apr 2007 23:13:29 +0900</pubDate>
		</item>
		<item>
			<title>...</title>
			<link>http://namibox.com/tt/46</link>
			<description>&lt;P&gt;오늘도 근무중...&lt;br /&gt;내일이 오픈이라 할일없이 이리 대기중.&lt;br /&gt;&lt;br /&gt;할일없어 팬션사업 자본금을 리서치해보니 적어도! 못해도! 오~~억은 있어야 할듯!&lt;br /&gt;오~~~~~~~억... &lt;br /&gt;흙 ㅜㅜ...&lt;br /&gt;민박이나칠까...&lt;br /&gt;&lt;br /&gt;봄햇살좀 쬐조야 하는데&lt;br /&gt;이리 사무실에 꾸셔박혀서 형광등만 쬐고이따.&lt;br /&gt;&lt;br /&gt;아으~ &lt;br /&gt;출사가고싶따...&lt;br /&gt;&lt;/P&gt;&lt;!-- TraceWatch Log Sucess --&gt;</description>
			<category>말하다</category>
			<author> (nami)</author>
			<guid>http://namibox.com/tt/46</guid>
			<comments>http://namibox.com/tt/46#entry46comment</comments>
			<pubDate>Sun, 08 Apr 2007 21:29:42 +0900</pubDate>
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		<item>
			<title>내고향 폭탄밭</title>
			<link>http://namibox.com/tt/45</link>
			<description>&lt;P&gt;사개월만에 복귀한 회사생활이 완전 하드하다.&lt;br /&gt;&lt;br /&gt;입사첫날부터 폭탄밟고 야근과 철야의 연속이다.&lt;br /&gt;&lt;br /&gt;내고향 폭탄밭도 아니고,, 진정 누구말대로 내 팔자란마륀가!!&lt;br /&gt;&lt;br /&gt;아이러니한것은,, 은근 즐기고 있음을 어느순간 깨닫는것.&lt;br /&gt;&lt;br /&gt;내가 징그러워진다..&lt;br /&gt;&lt;br /&gt;이러다 정말 골로가는날이 올거다.&lt;br /&gt;&lt;br /&gt;덕분에 알게된 새로운사실.&lt;br /&gt;오래앉혀놓은쌀로 밥을하면 된장냄새가 난다는것.&lt;br /&gt;&lt;br /&gt;입사첫날 아침에 앉혀놓은 쌀을 야근과 철야로 사흘동안 손도대지못하다 토요일날 겨우 취사버튼을 눌러놓고 쓰러져자다 깨보니 온집안이 된장냄새로 가득했다.&lt;br /&gt;순간 어리둥절하였으나 진원지를 깨닫고는 혼자 신기해하는 한심한것!&lt;br /&gt;혹시 이러다 더끓이면 정말 된장이 되는게 아닐까 진심으로 궁금했다.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;오늘만 지나면 유월말까지 무조건 닥치고 달료다.&lt;br /&gt;&lt;br /&gt;오늘 간만에 교외로 나갔다 돌아오는길에 언제까지 닥치고 달료를 내몸이 버텨줄까 생각하면서 황사낀 교외공기를 맡으려니 번뜩 미래계획이 떠올랐다.&lt;br /&gt;&lt;br /&gt;내가 마흔다섯살이 되면 공기좋은 시골구석탱이에 처박혀 팬션을 지으리라!&lt;br /&gt;&lt;br /&gt;돈이모자라면 민박이라도 치리라!&lt;br /&gt;&lt;br /&gt;농사안짓고 시골에 처박혀 살수있는 가장 확실한 방법이지 아니한가!&lt;br /&gt;&lt;br /&gt;한때 수녀가 되고싶었으나 하느님이 맘에안들었고, 비구니가 되고싶었으나 부처님도 시큰둥하여 꿈을접었으나, 팬션은 마음에 안들게 없다.&lt;br /&gt;&lt;br /&gt;집꾸미는것도 좋아하고, 홈피도 머쮜기리 만들수 있을거같고, 무엇보다 공기좋은곳에 처박힐수있으니 딱! 내가할일같다.&lt;br /&gt;&lt;br /&gt;나의 갈길은 팬션이다!!&lt;br /&gt;&lt;br /&gt;음.. 그래...&lt;br /&gt;&lt;br /&gt;팬션이었어!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/P&gt;&lt;!-- TraceWatch Log Sucess --&gt;</description>
			<category>말하다</category>
			<author> (nami)</author>
			<guid>http://namibox.com/tt/45</guid>
			<comments>http://namibox.com/tt/45#entry45comment</comments>
			<pubDate>Sun, 01 Apr 2007 20:50:19 +0900</pubDate>
		</item>
		<item>
			<title>컴백직띵</title>
			<link>http://namibox.com/tt/44</link>
			<description>나름 정들었던 백수생활을 뒤로하고&lt;br /&gt;담주 화욜부터 직띵으로 컴백한다.&lt;br /&gt;&lt;br /&gt;기쁘기도하고, 두렵기도 하고, 설레기도한다.&lt;br /&gt;&lt;br /&gt;이나이에 아직도 두려워하다니..&lt;br /&gt;주책이다.&lt;br /&gt;&lt;br /&gt;그냥. 마음껏! 꼴리는대로 하자!&lt;br /&gt;&lt;br /&gt;가장 나다워지면 된다.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;!-- TraceWatch Log Sucess --&gt;</description>
			<category>말하다</category>
			<author> (nami)</author>
			<guid>http://namibox.com/tt/44</guid>
			<comments>http://namibox.com/tt/44#entry44comment</comments>
			<pubDate>Wed, 21 Mar 2007 15:37:25 +0900</pubDate>
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		<item>
			<title>만세~~~~~!</title>
			<link>http://namibox.com/tt/43</link>
			<description>&lt;A href=&quot;http://www.play.giveu.net/port/2007/index.html&quot; target=blank&gt;&lt;div class=&quot;imageblock center&quot; style=&quot;text-align: center; clear: both;&quot;&gt;&lt;img src=&quot;http://namibox.com/tt/attach/1/5688879541.jpg&quot; width=&quot;210&quot; height=&quot;158&quot; alt=&quot;사용자 삽입 이미지&quot; /&gt;&lt;/div&gt;&lt;/A&gt;&lt;br /&gt;&lt;br /&gt;드됴 다해따!&lt;br /&gt;&lt;br /&gt;교도소 탈출한거가따!&lt;br /&gt;&lt;br /&gt;포폴을 이렇게 장시간 만든적은 처음이다&lt;br /&gt;&lt;br /&gt;디자인은 별거없는대 액션땜에 엄청난 고행의 길이었다.&lt;br /&gt;&lt;br /&gt;이거 만들기 전까진 액션짜는게 무지 재밌었는대.&lt;br /&gt;&lt;br /&gt;이거때미 물렸다.&lt;br /&gt;&lt;br /&gt;그래도 천재와 천치사이를 수시로 오가며 많이 배운거같다.&lt;br /&gt;&lt;br /&gt;만세만세 만만세~~!&lt;br /&gt;&lt;br /&gt;&lt;STRONG&gt;인제 노라야지!!!&lt;/STRONG&gt;&lt;br /&gt;&lt;!-- TraceWatch Log Sucess --&gt;</description>
			<category>일하다</category>
			<author> (nami)</author>
			<guid>http://namibox.com/tt/43</guid>
			<comments>http://namibox.com/tt/43#entry43comment</comments>
			<pubDate>Thu, 15 Mar 2007 14:46:53 +0900</pubDate>
		</item>
		<item>
			<title>공식</title>
			<link>http://namibox.com/tt/42</link>
			<description>&lt;P&gt;__________________________________________________&lt;br /&gt;&lt;br /&gt;x가 a부터 b까지 변할때 y는 c부터 d까지 변한다..&lt;br /&gt;__________________________________________________&lt;br /&gt;&lt;STRONG&gt;y=(d-c)/(b-a)*(x-a)+c;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/STRONG&gt;__________________________________________________&lt;br /&gt;&lt;br /&gt;거리구하기&lt;br /&gt;__________________________________________________&lt;br /&gt;&lt;STRONG&gt;_global.distance = function(x1, y1, x2, y2){&lt;br /&gt;&amp;nbsp; var diffX = x1 - x2;&lt;br /&gt;&amp;nbsp; var diffY = y1 - y2;&lt;br /&gt;&amp;nbsp; return Math.sqrt(diffX*diffX + diffY*diffY);&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;&lt;/STRONG&gt;__________________________________________________&lt;br /&gt;&lt;br /&gt;선잇기&lt;br /&gt;__________________________________________________&lt;br /&gt;&lt;STRONG&gt;MovieClip.prototype.connectMc = function(mc1, mc2){&lt;br /&gt; &amp;nbsp; this._x = mc1._x;&lt;br /&gt; &amp;nbsp; this._y = mc1._y;&lt;br /&gt; &amp;nbsp; this._xscale = mc2._x - mc1._x;&lt;br /&gt; &amp;nbsp; this._yscale = mc2._y - mc1._y;&lt;br /&gt;&lt;br /&gt; &amp;nbsp; if(this._xscale == 0) this._xscale = 1;&lt;br /&gt; &amp;nbsp; if(this._yscale == 0) this._yscale = 1;&lt;br /&gt;};&lt;/STRONG&gt;&lt;/P&gt;&lt;!-- TraceWatch Log Sucess --&gt;</description>
			<category>창고</category>
			<author> (nami)</author>
			<guid>http://namibox.com/tt/42</guid>
			<comments>http://namibox.com/tt/42#entry42comment</comments>
			<pubDate>Thu, 01 Mar 2007 10:15:13 +0900</pubDate>
		</item>
		<item>
			<title>액션스크립트</title>
			<link>http://namibox.com/tt/41</link>
			<description>&lt;P&gt;----------------------------------------------------------------------------&lt;br /&gt;// ..... &amp;nbsp; &amp;nbsp; &amp;nbsp; 주석 기호&amp;nbsp; &lt;br /&gt;/* ..... */ &amp;nbsp;&amp;nbsp; 주석 기호&amp;nbsp; &lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;\r &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // 리턴 코드&amp;nbsp; (ASC 13)&lt;br /&gt;\n &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // 줄바꿈 코드 (ASC 10)&lt;br /&gt;\r\n &amp;nbsp; &amp;nbsp;&amp;nbsp; // 줄바꿈 코드&amp;nbsp; (2줄)&lt;br /&gt;\t &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // Tab 코드 (ASC 9)&lt;br /&gt;\b &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // Backspce 코드 (ASC 8)&lt;br /&gt;&amp;amp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // text 파일 데이타 구분 코드&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;산술연산자&amp;nbsp; +, -, *, /, % &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; %&amp;nbsp; 나머지를 구한다&lt;br /&gt;대입연산자&amp;nbsp; =, +=, -=, *=, /=, %= &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; i+=4 와&amp;nbsp; i=i+4 는 같다 &lt;br /&gt;증감연산자&amp;nbsp; ++, -- &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; i++&amp;nbsp; 와 &amp;nbsp; i=i+1 는 같다&amp;nbsp; &lt;br /&gt;비교연산자&amp;nbsp; ==, !=, &amp;gt;, &amp;lt;, &amp;gt;=, &amp;lt;= &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; !=&amp;nbsp; &#039;같지않다&#039; 로 해석&lt;br /&gt;비교연산자&amp;nbsp; === &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; 숫자 와 문자 구분&lt;br /&gt;a = 5; &amp;nbsp;&amp;nbsp; b = &quot;5&quot;; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; 숫자 5 와 문자 &quot;5&quot; &lt;br /&gt;(a == b) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; 숫자 5 와 문자 &quot;5&quot;&amp;nbsp; 는 같다 (true)&lt;br /&gt;(a === b) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; 숫자 5 와 문자 &quot;5&quot; 는 틀리다 (false) &lt;br /&gt;논리연산자&amp;nbsp; &amp;amp;&amp;amp;, ||, ! &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; 그리고(AND), 또는(OR), 아니면(NOT) &lt;br /&gt;조건연산자&amp;nbsp; ? &amp;nbsp;&amp;nbsp; ( a ) ? b : c ; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; a 조건이 맞으면 b 틀리면 c 실행 &lt;br /&gt;x=5;&amp;nbsp; y=10;&amp;nbsp; z=(x&amp;lt;6) ? x: y; &amp;nbsp; trace (z); //&amp;nbsp; z 은 5 이다&lt;br /&gt;문자연산자&amp;nbsp; eq&amp;nbsp; ne&amp;nbsp; not&amp;nbsp; or&amp;nbsp; add &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; eq(==) ne(!=) not(!) or(||) add(+ 문자열의 연결) &lt;br /&gt;( ) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; 연산의 순서를 정한다&lt;br /&gt;[ ] &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; 배열을 지정한다&lt;br /&gt;&quot; &quot; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; 문자를 지정한다&lt;br /&gt;a=1+2;&amp;nbsp; trace(a); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; 연산 결과 출력.&amp;nbsp; 결과는 3&lt;br /&gt;aaa=1;&amp;nbsp; set(&quot;ccc&quot;, aaa );&amp;nbsp; trace(ccc); &amp;nbsp;&amp;nbsp; //&amp;nbsp; 변수에 값을 지정.&amp;nbsp; 결과는 1 &lt;br /&gt;aaa=1;&amp;nbsp; set(&quot;ccc&quot;, &quot;aaa&quot;);&amp;nbsp; trace(ccc); &amp;nbsp; //&amp;nbsp; 변수에 값을 지정.&amp;nbsp; 결과는 aaa &lt;br /&gt;set(&quot;ooo&quot;, getProperty (&quot;ppp&quot;, _x )); &amp;nbsp; &amp;nbsp; //&amp;nbsp; ppp x 좌표를&amp;nbsp; ooo 에 지정.&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;for (a=1; a&amp;lt;=10; a++)&amp;nbsp; { trace(&quot;a=&quot;+a); }; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; for&amp;nbsp; 반복문 &lt;br /&gt;for (i=1; i&amp;lt;=120;&amp;nbsp; i+=12) { continue; }; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; for step 반복문&lt;br /&gt;while(true) {&amp;nbsp; if(a == 0) { break; }; }; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; while&amp;nbsp; 반복문&lt;br /&gt;do { if(a == 0) { break; }; };&amp;nbsp; while(true); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; do 반복문&lt;br /&gt;if((n == 0) || (n &amp;gt;= 5)&amp;nbsp; &amp;amp;&amp;amp;&amp;nbsp; (n &amp;lt;= 55)&amp;nbsp; !(n=15)) { &amp;nbsp; &amp;nbsp; //&amp;nbsp; if 조건문&lt;br /&gt;　gotoAndPlay(1);&lt;br /&gt;} else if (n == 2) { &lt;br /&gt;　gotoAndPlay(2);&lt;br /&gt;} else {&lt;br /&gt;　gotoAndPlay(3);&lt;br /&gt;};&lt;br /&gt;num_ch = 3; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; switch 조건문&lt;br /&gt;switch (num_ch) { &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; &lt;br /&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp; case 1: &amp;nbsp;&amp;nbsp; trace ( &quot; case 1 tested true &quot; );&amp;nbsp; break;&lt;br /&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp; case 2: &amp;nbsp;&amp;nbsp; trace ( &quot; case 2 tested true &quot; );&amp;nbsp; break;&lt;br /&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp; default: &amp;nbsp;&amp;nbsp; trace ( &quot; no case tested true &quot; );&lt;br /&gt;};&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;function sumnumber(a,b,c) {&amp;nbsp; return(aaa= a+b+c); }; &amp;nbsp;&amp;nbsp; // 함수&lt;br /&gt;sumnumber(1,2,3); &lt;br /&gt;trace(aaa);&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;Math.abs(-1) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; 절대값. &amp;nbsp; 결과는 1 &lt;br /&gt;Math.sin(1) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; sin 값. &amp;nbsp; 결과는 0.841470984807897&lt;br /&gt;Math.cos(1) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; cos 값. &amp;nbsp; 결과는 0.54030230586814 &lt;br /&gt;Math.tan(1) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; tan 값. &amp;nbsp; 결과는 1.5574077246549&lt;br /&gt;Math.log(2) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; log 값. &amp;nbsp; 결과는 0.693147180559945&lt;br /&gt;Math.exp(1) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; 지수 값. &amp;nbsp;&amp;nbsp; 결과는 2.71828182845905&lt;br /&gt;Math.sqrt(9) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; 제곱근 값. &amp;nbsp;&amp;nbsp; 결과는 3&lt;br /&gt;Math.pow(2 , 4) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; 거듭제곱 값. &amp;nbsp;&amp;nbsp; 결과는 16&lt;br /&gt;Math.ceil(1.1) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; 가까운 정수로 올림 값. &amp;nbsp;&amp;nbsp; 결과는 2&lt;br /&gt;Math.ceil(1.5) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; 가까운 정수로 올림 값. &amp;nbsp;&amp;nbsp; 결과는 2&lt;br /&gt;Math.floor(1.2) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; 가까운 정수로 내림 값. &amp;nbsp;&amp;nbsp; 결과는 1&lt;br /&gt;Math.floor(1.7) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; 가까운 정수로 내림 값. &amp;nbsp;&amp;nbsp; 결과는 1&lt;br /&gt;Math.round(1.2) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; 가까운 정수로 반올림 값. &amp;nbsp;&amp;nbsp; 결과는 1&lt;br /&gt;Math.round(1.5) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; 가까운 정수로 반올림 값. &amp;nbsp;&amp;nbsp; 결과는 2&lt;br /&gt;Math.max(1 , 2) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; 두 정수 중 큰 정수값. &amp;nbsp;&amp;nbsp; 결과는 2&lt;br /&gt;Math.min(1 , 2) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; 두 정수 중 작은 정수값. &amp;nbsp;&amp;nbsp; 결과는 1&lt;br /&gt;int(1.12 ); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; 수치를 정수화. &amp;nbsp; 결과는 1 &amp;nbsp; &amp;nbsp; &lt;br /&gt;int(1.82 ); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; 수치를 정수화. &amp;nbsp; 결과는 1 &amp;nbsp; &amp;nbsp; &lt;br /&gt;parseInt(&quot;3.2&quot;); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; 문자열을 정수화.&amp;nbsp; 결과는 3 &amp;nbsp; &amp;nbsp; &lt;br /&gt;parseInt(&quot;3.7&quot;); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; 문자열을 정수화.&amp;nbsp; 결과는 3 &amp;nbsp; &amp;nbsp; &lt;br /&gt;parseInt(&quot;5abc&quot;); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; 문자열을 정수화.&amp;nbsp; 결과는 5&lt;br /&gt;parseInt(&quot;abc5&quot;); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; 문자열을 정수화.&amp;nbsp; 결과는 NaN &amp;nbsp; &amp;nbsp; &lt;br /&gt;parseInt(&quot;3E8&quot;, 16); &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; 16 진수로 변환. &amp;nbsp; 결과는 1000&lt;br /&gt;parseInt(&quot;777&quot;, 8); &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; 8 진수로 변환. &amp;nbsp; 결과는 511&lt;br /&gt;parseInt(&quot;1010&quot;, 2); &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; 2 진수로 변환. &amp;nbsp; 결과는 10&lt;br /&gt;parseFloat(&quot;2&quot;) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 문자열을 부동점 숫자로 변환.&amp;nbsp; 결과는 2&lt;br /&gt;parseFloat(&quot;2.4&quot;) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 문자열을 부동점 숫자로 변환.&amp;nbsp; 결과는 2.4&lt;br /&gt;parseFloat(&quot;2.6abc&quot;) &amp;nbsp; &amp;nbsp;&amp;nbsp; // 문자열을 부동점 숫자로 변환.&amp;nbsp; 결과는 2.6&lt;br /&gt;Number(&quot;11&quot;) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; 문자열을 숫자로 변환. &amp;nbsp; 결과는 11&lt;br /&gt;Number(&quot;12.34&quot;) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; 문자열을 숫자로 변환. &amp;nbsp; 결과는 12.34&lt;br /&gt;Number(&quot;12.34abc&quot;) &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; 문자열을 숫자로 변환. &amp;nbsp; 결과는 NaN&lt;br /&gt;sss = 123;&amp;nbsp; uuu = sss.toString(); &amp;nbsp; &amp;nbsp;&amp;nbsp; // 숫자를 문자로변환.&amp;nbsp; 결과는 123&lt;br /&gt;ord(&quot;abc&quot;); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; ASCII 값. &amp;nbsp; 결과는 97&lt;br /&gt;s = &quot;abc&quot;; &amp;nbsp; sss = s.charCodeAt(0); &amp;nbsp;&amp;nbsp; //&amp;nbsp; 1번째 ASCII 값 . &amp;nbsp; 결과는 97&lt;br /&gt;s = &quot;abc&quot;; &amp;nbsp; sss = s.charCodeAt(1); &amp;nbsp;&amp;nbsp; //&amp;nbsp; 2번째 ASCII 값. &amp;nbsp;&amp;nbsp; 결과는 98&lt;br /&gt;chr(65); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; ASCII 코드를 문자화.&amp;nbsp; 결과는 A&lt;br /&gt;String.fromCharCode(64,65,66); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; ASCII 코드를 문자화.&amp;nbsp; 결과는 @AB&lt;br /&gt;Math.random(); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 난수 발생.&amp;nbsp; 결과는 0 - 1 사이의 소숫점 포함한 값&lt;br /&gt;random(5); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 난수 발생.&amp;nbsp; 결과는 0,1,2,3,4 중 하나&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;// delete 변수 또는 객체 ; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 변수를 삭제&amp;nbsp; (var 로 선언된 변수는 삭제할 수 없다)&lt;br /&gt;account = 1; &amp;nbsp; trace (account) ; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // 결과는 1&amp;nbsp; &lt;br /&gt;account = 1; &amp;nbsp; delete account; &amp;nbsp;&amp;nbsp; trace (account); &amp;nbsp;&amp;nbsp; // 결과는 undefined &lt;br /&gt;delete onEnterFrame; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // 반복 실행 중지&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;typeof( ); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // String, Number, MovieClip, Object, Boolean, Function 여부를 지정&lt;br /&gt;trace (typeof(1)); &amp;nbsp;&amp;nbsp; // 결과는 Number&lt;br /&gt;trace (typeof(&quot;1&quot;));&amp;nbsp; // 결과는 String &lt;br /&gt;trace (typeof(aaa));&amp;nbsp; // aaa가 무비클립 이라면&amp;nbsp; 결과는 MovieClip &lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;isFinite( ); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // 숫자가 유한수이면 true 무한수거나 음의 무한대이면 false&lt;br /&gt;trace (isFinite(aaa));&amp;nbsp; // aaa 값이 NaN 이라면 결과는 false&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;Mouse.show(); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 마우스 보임&lt;br /&gt;Mouse.hide(); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 마우스 감춤&lt;br /&gt;myClip.onMouseDown = function () {trace (&quot; depth 무시&quot;); }; &amp;nbsp; &amp;nbsp; // 마우스 누를 때&lt;br /&gt;myClip.onMouseUp = function () {trace (&quot;depth 무시&quot;); }; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // 마우스 눌렀다 놓을 때 &lt;br /&gt;myClip.onMouseMove = function () { trace (&quot;depth 무시&quot;); }; &amp;nbsp; &amp;nbsp; // 마우스 이동할 때 &lt;br /&gt;myClip.onPress = function () { trace (&quot;depth 적용&quot;); }; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 마우스 누를 때 &lt;br /&gt;myClip.onRelease = function () { trace (&quot;depth 적용 &quot;); }; &amp;nbsp; &amp;nbsp;&amp;nbsp; // 마우스 눌렀다 놓을 때&lt;br /&gt;myClip.onReleaseOutside = function () { trace (&quot;Outside&quot;); }; &amp;nbsp; // 마우스 나가서 놓을 때&lt;br /&gt;myClip.onRollOver = function () { trace (&quot;Over called&quot;); }; &amp;nbsp; &amp;nbsp; // 마우스 오버 때 &lt;br /&gt;myClip.onRollOut = function () { trace (&quot;Out called&quot;); }; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 마우스 아웃 때 &lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;// 단추무비클립 클릭후 액션 스크립트를 넣는다&lt;br /&gt;on (press){ &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; }&amp;nbsp; // 마우스 버튼을 누를 때 &amp;nbsp; };&amp;nbsp; x&amp;nbsp; }&amp;nbsp; o &lt;br /&gt;on (release){ &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; }&amp;nbsp; // 마우스 버튼을 눌렀다 뗄 때&lt;br /&gt;on (releaseOutside){&amp;nbsp; }&amp;nbsp; // 마우스 버튼을 누르고 나가서 뗄 때&lt;br /&gt;on (rollOver){ &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; }&amp;nbsp; // 마우스 포인트가 위로 올라올 때&lt;br /&gt;on (rollOut){ &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; }&amp;nbsp; // 마우스 포인트가 밖으로 나갈 때&lt;br /&gt;on (dragOver){ &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; }&amp;nbsp; // 누른 채로 밖으로 나갔다가 다시 들어올 때&lt;br /&gt;on (dragOut){ &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; }&amp;nbsp; // 마우스버튼을 누르고 바깥으로 드래그할 때&lt;br /&gt;on (keyPress){ &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; }&amp;nbsp; // 지정한 키를 누를 때&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;// 무비클립 클릭후 액션 스크립트를 넣는다&lt;br /&gt;onClipEvent (load) { &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; }&amp;nbsp; // 시작 될때&amp;nbsp; };&amp;nbsp; x&amp;nbsp; }&amp;nbsp; o &amp;nbsp; &lt;br /&gt;onClipEvent (unload) { &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; }&amp;nbsp; // 제거 될때 &lt;br /&gt;onClipEvent (enterFrame) { &amp;nbsp; &amp;nbsp;&amp;nbsp; }&amp;nbsp; // 트리거 될때&lt;br /&gt;onClipEvent (mouseMove) { &amp;nbsp; &amp;nbsp; &amp;nbsp; }&amp;nbsp; // 마우스가 이동할 때&lt;br /&gt;onClipEvent (mouseDown) { &amp;nbsp; &amp;nbsp; &amp;nbsp; }&amp;nbsp; // 마우스 클릭 시&lt;br /&gt;onClipEvent (mouseUp) { &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; }&amp;nbsp; // 마우스 클릭 후 &lt;br /&gt;onClipEvent (keyDown) { &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; }&amp;nbsp; // 키를 누를 때&lt;br /&gt;onClipEvent (keyUp) { &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; }&amp;nbsp; // 키를 눌렀다 놓을 때&lt;br /&gt;onClipEvent (data) { &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; }&amp;nbsp; // loadVariables 또는 loadMovie 액션에서 데이터가 수신될 때&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;TextField.onChanged = function () { trace (&quot;onChanged called&quot;); };&lt;br /&gt;// 텍스트 필드의 내용이 변경될 때&lt;br /&gt;TextField.onSetFocus = function () { trace (&quot;onSetFocus called&quot;); };&lt;br /&gt;// 텍스트 필드의 내용 부분에 마우스가 클릭 될 때&lt;br /&gt;TextField.onKillFocus = function () { trace (&quot;onKillFocus called&quot;); };&lt;br /&gt;// 텍스트 필드의 내용 바깥 부분에 마우스가 클릭 될 때&lt;br /&gt;TextField.onScroller = function () { trace (&quot;onScroller called&quot;); };&lt;br /&gt;// 텍스트 필드의 내용이 스크롤 될 때&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;myMovieClip.onData = function () { trace (&quot;onData called&quot;); };&amp;nbsp; &lt;br /&gt;// 무비 클립이 loadVariables 또는 loadMovie 호출로부터 데이터를 받을 때&lt;br /&gt;myMovieClip.onLoad =&amp;nbsp; function () { trace (&quot;onLoad called&quot;); };&amp;nbsp; &lt;br /&gt;// 무비 클립이 load 호출로부터 데이터를 받을 때&lt;br /&gt;myMovieClip.onUnLoad =&amp;nbsp; function () { trace (&quot;onUnLoad called&quot;); };&amp;nbsp; &lt;br /&gt;// 무비 클립이 Unload 때&lt;br /&gt;myMovieClip.stop() &amp;nbsp; &lt;br /&gt;// 작업 중지&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;myDate = new Date(); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 날짜 로드&lt;br /&gt;myDate = new Date (년,월,일,시,분,초); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 날짜 지정&lt;br /&gt;yyyy = (myDate.getFullYear() + &quot;-&quot; + (myDate.getMonth() + 1) + &quot;-&quot; + myDate.getDate());&lt;br /&gt;tttt = (myDate.getHours()+ &quot; :&quot; + myDate.getMinutes() + &quot; :&quot; +myDate.getSeconds());&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;_root.onEnterFrame = function() { &amp;nbsp; }; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 메인화면에서 프레임 반복&lt;br /&gt;onEnterFrame = function() { &amp;nbsp; }; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 심볼화면에서 프레임 반복&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;tmtm = getTimer(); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;br /&gt;onEnterFrame = function() {&lt;br /&gt;&amp;nbsp; if ( (getTimer()-tmtm) &amp;gt;= 500 ) { tmtm=getTimer(); trace (tmtm); }; &amp;nbsp; // 0.5초후 반복실행&lt;br /&gt;&amp;nbsp; if ( (getTimer()-tmtm) &amp;gt;= 1000 ) { tmtm=getTimer(); trace (tmtm); };&amp;nbsp; // 1초후 반복실행&lt;br /&gt;&amp;nbsp; if ( (getTimer()-tmtm) &amp;gt;= 2000 ) { tmtm=getTimer(); trace (tmtm); };&amp;nbsp; // 2초후 반복실행&lt;br /&gt;};&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;onEnterFrame = function() { &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;br /&gt;&amp;nbsp; nr += 1;&amp;nbsp; if (nr &amp;gt; 5 )&amp;nbsp; {&amp;nbsp; delete&amp;nbsp; onEnterFrame;&amp;nbsp; }; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 5번 반복실행후 중지&lt;br /&gt;&amp;nbsp; trace (nr); &lt;br /&gt;};&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;createTextField (&quot;ins&quot;, 1, 100, 100, 50, 50) &lt;br /&gt;ins.border = true; &lt;br /&gt;function callback() { &lt;br /&gt;&amp;nbsp; ins._x += 5; &lt;br /&gt;&amp;nbsp; if ( ins._x &amp;gt; 400 ) { clearInterval( intervalID );&amp;nbsp; }; &amp;nbsp; &amp;nbsp;&amp;nbsp; // 중지 (clearInterval)&lt;br /&gt;}&lt;br /&gt;var intervalID; &lt;br /&gt;intervalID = setInterval( callback, 100 ); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; 0.1초후 반복실행 (setInterval)&lt;br /&gt;---------------------------------------------------------------------------- &lt;br /&gt;#include &quot;script.as&quot; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // script.as 파일 넣기 (액션 스크립트 txt 파일)&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;System.useCodepage = true; &amp;nbsp; // 한글 깨짐 방지&lt;br /&gt;trace(System.capabilities.language) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // Flash Player가 지원하는 언어. 결과는 ko&lt;br /&gt;trace(System.capabilities.hasVideoEncoder) &amp;nbsp; // 지원되는 비디오 인코더. 결과는 true, false. &lt;br /&gt;trace(System.capabilities.hasAudioEncoder )&amp;nbsp; // 지원되는 오디오 인코더. 결과는 true, false.&lt;br /&gt;trace(System.capabilities.hasAudio) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // 오디오 성능이 있는지 여부. 결과는 true, false.&lt;br /&gt;trace(System.capabilities.hasMP3) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // MP3 디코더가 있는지 여부. 결과는 true, false.&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;escape(&quot;abc가나다&quot;); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // URL에 사용하기 위해 인코딩. &lt;br /&gt;// System.useCodePage= true; 일때 결과는 abc%B0%A1%B3%AA%B4%D9&lt;br /&gt;// System.useCodePage= false; 일때 결과는 abc%EA%B0%80%EB%82%98%EB%8B%A4 &lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;trace(targetPath(this)); &amp;nbsp; &amp;nbsp; // 대상 패스를 반환.&amp;nbsp; 결과는 _level0.instance1 로 표시&lt;br /&gt;trace(this.valueOf()); &amp;nbsp; &amp;nbsp; &amp;nbsp; // 결과는 _level0 로 표시&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;trace(this.getBytesLoaded());&amp;nbsp; // 무비클립의 로드된 바이트 수를 알려준다.&lt;br /&gt;trace(this.getBytesTotal()); &amp;nbsp; // 무비클립의 전체용량 바이트 수를 알려준다.&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;getURL(&quot;C:/&quot;) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // 탐색기 열기&lt;br /&gt;getURL(&quot;C:/Windows/NOTEPAD.EXE&quot;); &amp;nbsp; }; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 메모장 열기&lt;br /&gt;getURL(&quot;C:/Program Files/Accessories/WORDPAD.EXE&quot;); &amp;nbsp;&amp;nbsp; // 워드패드 열기&lt;br /&gt;getURL(&quot;C:/Program Files/Accessories/MSPAINT.EXE&quot;); &amp;nbsp;&amp;nbsp; // 그림판 열기&lt;br /&gt;getURL(&quot;C:/Windows/CALC.EXE&quot;); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 계산기 열기&lt;br /&gt;getURL (&quot;aaa.exe&quot;); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // aaa.exe 파일 열기 (message)&lt;br /&gt;getURL (&quot;aaa.txt&quot;, &quot;_self&quot;); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // aaa.txt 파일 열기 &lt;br /&gt;getURL (&quot;movie.html&quot;, &quot;_self&quot;); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // movie.html 파일 열기&lt;br /&gt;getURL (&quot;&lt;A class=con_link href=&quot;http://www/&quot; target=_blank&gt;http://www&lt;/A&gt;&quot;, &quot;_blank&quot;); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // &lt;A class=con_link href=&quot;http://www/&quot; target=_blank&gt;http://www&lt;/A&gt; 를 새로운 창으로 열기&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;Stage.showMenu = &quot;true&quot;; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // 스크린 메뉴 보임&lt;br /&gt;Stage.showMenu = &quot;false&quot;; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 스크린 메뉴 감춤&amp;nbsp; &lt;br /&gt;Stage.scaleMode = &quot;noScale&quot;; &amp;nbsp;&amp;nbsp; // 화면의 사이즈를 고정&lt;br /&gt;Stage.align = &quot;TL&quot;; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 화면의 정렬을 T(위) L(왼쪽)&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; &quot;T&quot; 위 가운데 &amp;nbsp;&amp;nbsp; &quot;B&quot; 아래 가운데 &amp;nbsp;&amp;nbsp; &quot;L&quot; 가운데 왼쪽 &amp;nbsp;&amp;nbsp; &quot;R&quot; 가운데 오른쪽&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; &quot;TL&quot; 위쪽 왼쪽 &amp;nbsp; &quot;TR&quot; 위쪽 오른쪽 &amp;nbsp; &quot;BL&quot; 아래쪽 왼쪽 &amp;nbsp; &quot;BR&quot; 아래쪽 오른쪽&lt;br /&gt;Stage.height &amp;nbsp; &amp;nbsp;&amp;nbsp; // 픽셀로 표시된 스테이지의 높이&lt;br /&gt;Stage.width &amp;nbsp; &amp;nbsp; &amp;nbsp; // 픽셀로 표시된 스테이지의 넓이&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;_root.createEmptyMovieClip(&quot;box&quot;,1); &amp;nbsp; &amp;nbsp;&amp;nbsp; // 스테이지 테두리 주기&lt;br /&gt;with (_root.box) {&amp;nbsp; moveto(1, 1); &amp;nbsp; linestyle(10, 0x00cc00, 100);&lt;br /&gt;&amp;nbsp; lineto(stage.width, 1); &amp;nbsp; &amp;nbsp; lineto(stage.width, stage.height);&lt;br /&gt;&amp;nbsp; lineto(1, stage.height); &amp;nbsp;&amp;nbsp; lineto(1, 1); &amp;nbsp; };&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;fscommand(&quot;showmenu&quot;, true); &amp;nbsp; &amp;nbsp;&amp;nbsp; // 스크린 메뉴 보임&lt;br /&gt;fscommand(&quot;showmenu&quot;, false); &amp;nbsp; &amp;nbsp; // 스크린 메뉴 감춤&lt;br /&gt;fscommand(&quot;allowscale&quot;, true); &amp;nbsp;&amp;nbsp; // 스크린 크기에 따라 무비의 크기도 변함&lt;br /&gt;fscommand(&quot;allowscale&quot;, false); &amp;nbsp; // 스크린 크기에 따라 무비의 크기도 안변함&lt;br /&gt;fscommand(&quot;fullscreen&quot;, true); &amp;nbsp;&amp;nbsp; // 풀 스크린 (esc키 누르면 해제)&lt;br /&gt;fscommand(&quot;fullscreen&quot;, false); &amp;nbsp; // 풀 스크린을 원래의 크기로 만든다&lt;br /&gt;fscommand(&quot;trapallkeys&quot;, true); &amp;nbsp; // 키보드 키 사용할 수 없음 (풀 스크린 일때 esc키 먹통)&lt;br /&gt;fscommand(&quot;trapallkeys&quot;, false);&amp;nbsp; // 키보드 키 사용할 수 있음&lt;br /&gt;fscommand(&quot;quit&quot;); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // 스크린 닫기 &lt;br /&gt;fscommand (&quot;exec&quot;, &quot;a.exe&quot;); &amp;nbsp; &amp;nbsp;&amp;nbsp; // a.exe 파일 실행 (no message)&lt;br /&gt;&amp;nbsp; 플래시 무비(exe) 가 위치하는 폴더안에 fscommand 라는 하위 폴더를 만들고&lt;br /&gt;&amp;nbsp; fscommand 디렉토리에&amp;nbsp; a.exe 가 있을때 플래시 무비(exe)를 실행하면 a.exe파일 실행&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;// getURL 로 javascript 사용하기&lt;br /&gt;var hello = &quot;Hello, World&quot;; &lt;br /&gt;getURL(&quot;javascript:alert(\&quot; &quot;+ hello + &quot;&amp;nbsp; \&quot;)&quot;); &amp;nbsp; // 메세지 띄우기&lt;br /&gt;getURL(&quot;javascript:window.self.close()&quot;); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // 윈도우창 닫기&lt;br /&gt;getURL(&quot;javascript:window.external.AddFavorite(&#039;http://&#039;,&#039;가&#039;)&quot; ); &amp;nbsp;&amp;nbsp; //즐겨찾기 추가 &lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;// fscommand 로 javascript 사용하기&lt;br /&gt;1.&amp;nbsp; fscommand (&quot;messagebox&quot;, &quot;This is a Flash.&quot;); &amp;nbsp; // aaa.swf flash script &lt;br /&gt;2.&amp;nbsp; 파일메뉴 - 제작설정 - 포맷 (HTML체크) - HTML (템플릿: with FSCommand 체크)&lt;br /&gt;3.&amp;nbsp; 파일메뉴 - 제작 (파일명은 aaa.swf) -&amp;nbsp; aaa.html 파일이 디렉토리에 만들어 진다 &lt;br /&gt;4.&amp;nbsp; aaa.html 파일을 열고&amp;nbsp; function aaa_DoFSCommand(command, args) {&amp;nbsp; 아래에&lt;br /&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp; if (command == &quot;messagebox&quot;) {&amp;nbsp; alert(args);&amp;nbsp; }; &amp;nbsp; 을 적고 저장 한다&lt;br /&gt;5.&amp;nbsp; aaa.html 실행 (실행후 제작설정 해제)&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;// fscommand 로 javascript 의 변수값 불러오기&lt;br /&gt;1. fscommand (&quot;search&quot;, TextFieldvar); &amp;nbsp; &amp;nbsp; // aaa.swf flash script &lt;br /&gt;2. if (command == &quot;search&quot;) { &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // aaa.html script &lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; EEEfind = &quot;FFFFFFFF&quot;; &lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; window.document.aaa.SetVariable(&quot;TextFieldvar&quot;, EEEfind) ; &lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; return TextFieldvar; &lt;br /&gt;&amp;nbsp; };&lt;br /&gt;3. aaa.html 실행 &lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;_root.loadMovie(&quot;a.swf&quot;); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // swf 파일 불러오기 &lt;br /&gt;_root.bbb.loadMovie(&quot;a.swf&quot;) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // swf 를 메인에 있는 bbb무비클립인스턴스에 불러오기&lt;br /&gt;_root.loadMovie(&quot;a.swf&quot;, 1); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // swf 를 레벨1로 불러오기 (2 는 1를&amp;nbsp; screen over)&lt;br /&gt;_root.loadMovie(&quot;aaa.jpg&quot;); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // jpg 파일 불러오기&lt;br /&gt;_root.bbb.loadMovie(&quot;aaa.jpg&quot;); &amp;nbsp; &amp;nbsp;&amp;nbsp; // jpg 파일을 메인에 있는 bbb무비클립인스턴스에 불러오기&lt;br /&gt;unloadMovie (1); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 레벨 1에 로드된 무비를 언로드 &lt;br /&gt;unloadMovie (&quot;a.swf&quot;); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 현재 무비에 로드된 a.swf 무비를 언로드&lt;br /&gt;_root.bbb.unloadMovie(); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 메인 타임라인의 bbb 무비클립에 로드된 무비를 언로드&lt;br /&gt;this[&quot;bbb&quot;].unloadMovie(); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 현재 타임라인의 bbb 무비클립에 로드된 무비를 언로드&lt;br /&gt;sss.bbb.unloadMovie(); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // sss 심볼 타임라인의 bbb 무비클립에 로드된 무비를 언로드&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;button.onPress = function() { _root.loadMovie(&quot;aaa.swf&quot;); } &amp;nbsp; &amp;nbsp; // aaa.swf 실행중 초기화 하기&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;_root[&quot;ball_&quot;+counter]._x = 11; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; 메인 화면의 클립 좌표&lt;br /&gt;this[&quot;ball_&quot;+counter]._x = 11; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; 현재 화면의 클립 좌표&lt;br /&gt;aaa[&quot;ball_&quot;+counter]._x = 11; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; aaa 심볼 화면의 클립 좌표&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;this.createEmptyMovieClip(&quot;aaa&quot;, 1); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; 무비클립 생성 (2 는 1를 screen over)&lt;br /&gt;this.duplicateMovieClip (aaa, bbb, 1); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; aaa 무비클립&amp;nbsp; bbb 로 복사 &lt;br /&gt;this.bbb.removeMovieClip(); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; bbb 무비클립 삭제&lt;br /&gt;myClip._visible = true; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; 클립 보임&lt;br /&gt;myClip._visible = false; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; 클립 감춤&lt;br /&gt;myClip.swapDepths(100); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; 클립 깊이 100 으로 지정 (2 는 1를 screen over)&lt;br /&gt;myClip.swapDepths(otherClip); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; 클립 깊이 otherClip 과 바꿈&lt;br /&gt;for (i=1; i&amp;lt;=360; i++)&amp;nbsp; { &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; 클립 복사&lt;br /&gt;&amp;nbsp; &amp;nbsp; duplicateMovieClip (ins1, &quot;mc&quot;+i, i);&lt;br /&gt;&amp;nbsp; &amp;nbsp; setProperty (&quot;mc&quot;+i, _x, random(300));&lt;br /&gt;&amp;nbsp; &amp;nbsp; setProperty (&quot;mc&quot;+i, _y, random(300));&lt;br /&gt;&amp;nbsp; &amp;nbsp; setProperty (&quot;mc&quot;+i, _alpha, random(300));&lt;br /&gt;&amp;nbsp; &amp;nbsp; setProperty (&quot;mc&quot;+i, _xscale, 150);&lt;br /&gt;&amp;nbsp; &amp;nbsp; setProperty (&quot;mc&quot;+i, _yscale, 150);&lt;br /&gt;}; &amp;nbsp; &lt;br /&gt;for (i=1; i&amp;lt;=360; i++)&amp;nbsp; { &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; 클립 복사&lt;br /&gt;&amp;nbsp; &amp;nbsp; duplicateMovieClip (ins1, &quot;mc&quot;+i, i);&lt;br /&gt;&amp;nbsp; &amp;nbsp; this[&quot;mc&quot; + i]._x = i;&lt;br /&gt;&amp;nbsp; &amp;nbsp; this[&quot;mc&quot; + i]._y = i;&lt;br /&gt;}; &amp;nbsp; &lt;br /&gt;for (i=1; i&amp;lt;=50; i++)&amp;nbsp; { &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // 클립 이동&lt;br /&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp; this[&quot;mc_&quot;+i]._x += 10;&lt;br /&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp; this[&quot;mc_&quot;+i]._y += 10; &lt;br /&gt;};&amp;nbsp; &lt;br /&gt;for (i=1; i&amp;lt;=360; i++)&amp;nbsp; { &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 클립 삭제&lt;br /&gt;&amp;nbsp; &amp;nbsp; this[&quot;mc&quot; + i].removeMovieClip ();&lt;br /&gt;};&amp;nbsp; &lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;setProperty (&quot;mv&quot;, _x, 150); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // mv 무비클립 x좌표 속성 변경 &lt;br /&gt;myMovieX = getProperty( mv, _x); &amp;nbsp; &amp;nbsp; &amp;nbsp; // mv 무비클립 x좌표 속성 읽기&lt;br /&gt;trace(myMovieX);&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;_alpha &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; 알파값(%)&lt;br /&gt;_currentframe &amp;nbsp; &amp;nbsp; &amp;nbsp; 현재재생중인 프레임(#)&lt;br /&gt;_droptarget &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 드래그 앤드드롭 할때 놓는 타깃위치(name)&lt;br /&gt;_framesloaded &amp;nbsp; &amp;nbsp; &amp;nbsp; 로드된 프레임수(#)&lt;br /&gt;_height &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 높이(#)&lt;br /&gt;_name &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 인스턴스(string)&lt;br /&gt;_rotation &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 회전값(#)&lt;br /&gt;_soundbuftime &amp;nbsp; &amp;nbsp; &amp;nbsp; 사운드버퍼링 시간(기본값 5초:#)&lt;br /&gt;_totalframes &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; 총프레임수(#)&lt;br /&gt;_url &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; 다운로드한 URL(string)&lt;br /&gt;_visible &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; 보인다,안보인다 (true,false)&lt;br /&gt;_width &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; 가로길이(#)&lt;br /&gt;_x &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; x좌표(#)&lt;br /&gt;_y &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; y좌표(#)&lt;br /&gt;_xmouse &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 마우스x좌표(#)&lt;br /&gt;_ymouse &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 마우스y좌표(#)&lt;br /&gt;_xscale &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; x배율(%)&lt;br /&gt;_yscale &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; y배율(%) &lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;_root.a.play; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; 메인에 있는 a무비클립&amp;nbsp; 프레임 재생&lt;br /&gt;_root.a.stop; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; 메인에 있는 a무비클립&amp;nbsp; 프레임 중지&lt;br /&gt;play(); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; stop으로 정지된 현재타임라인의 프레임 재생&lt;br /&gt;stop(); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; 현재타임라인의 프레임 중지&lt;br /&gt;gotoAndPlay(1); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; 현재 Scene의 1프레임 재생&lt;br /&gt;gotoAndPlay(&quot;a&quot;); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; 현재 Scene의 Label명 a 재생&lt;br /&gt;gotoAndPlay(&quot;Scene 2&quot;, &quot;c&quot;); &amp;nbsp; &amp;nbsp; //&amp;nbsp; Scene 2의 Label명 c 재생&lt;br /&gt;a.gotoAndPlay(1); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; a무비클립의 1프레임 재생&lt;br /&gt;gotoAndStop(1); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; 현재 Scene의 1프레임 중지&lt;br /&gt;nextScene(); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; 다음 장면의 프레임 1로 보내고 중지&lt;br /&gt;prevSecne(); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; 이전 장면의 프레임 1로 보내고 중지&lt;br /&gt;nextFrame(); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; 다음 프레임으로 보내고 중지&lt;br /&gt;prevFrame(); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; 이전 프레임으로 보내고 중지&lt;br /&gt;toggleHighQuality (); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; 저해상도와 고해상도 간을&amp;nbsp; 전환&lt;br /&gt;updateAfterEvent(); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; 화면을 갱신 (onClipEvent 핸들러 내에서만 사용) &lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; (onMouseDown,&amp;nbsp; onMouseUp,&amp;nbsp; onMouseMove) &lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;tellTarget (&quot;../a&quot;) { nextFrame(); } //&amp;nbsp; ../a 무비클립을 호출후 다음 프레임 재생&lt;br /&gt;if (_framesloaded = 10) {&amp;nbsp; } &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 만약 무비의 10프레임이 로드되면 &lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;// with 문&lt;br /&gt;for (i=0; i&amp;lt;1000; i++) {&lt;br /&gt;&amp;nbsp; with (aaa[i]) {&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; _x = Math.floor(Math.random() * 500);&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; _y = random(500);&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; _rotation = random(360);&lt;br /&gt;&amp;nbsp; }&lt;br /&gt;}&lt;br /&gt;// tellTarget 문 (속도빠름)&lt;br /&gt;for (i=0; i&amp;lt;1000; i++) {&lt;br /&gt;&amp;nbsp; tellTarget (aaa[i]) {&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; _x = Math.floor(Math.random() * 500);&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; _y = random(500);&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; _rotation = random(360);&lt;br /&gt;&amp;nbsp; }&lt;br /&gt;}&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;aaa = new Array(); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // 배열 초기화 &amp;nbsp;&amp;nbsp; &lt;br /&gt;aaa = new Array(&quot;1&quot;,&quot;2&quot;,&quot;3&quot;); &amp;nbsp; // 배열값 넣기&lt;br /&gt;bbb = [&quot;Sun&quot;,&quot;Mon&quot;,&quot;Tue&quot;]; &amp;nbsp; &amp;nbsp;&amp;nbsp; // 배열값 넣기&lt;br /&gt;aaa[1] = &quot;abc&quot;; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 배열값 변환&amp;nbsp; ( &quot;2&quot; 가 &quot;abc&quot; 로 변환)&lt;br /&gt;aaa[0] = &quot;Jan&quot; ;&amp;nbsp; aaa[1] = &quot;Feb&quot; ;&amp;nbsp; aaa[2] = &quot;Mar&quot; ; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 배열값 변환 &lt;br /&gt;aaa[3] = &quot;Apr&quot; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // 배열 추가 (aaa 값은&amp;nbsp; &quot;Jan,Feb,Mar,Apr&quot; )&lt;br /&gt;ccc = aaa.concat(bbb); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // 배열 합침 (ccc 값은&amp;nbsp; &quot;Jan,Feb,Mar,Apr,Sun,Mon,Tue&quot; )&lt;br /&gt;ddd = ccc.join(&quot;/&quot;); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // ,를&amp;nbsp; /로 변환&amp;nbsp; (ddd 값은&amp;nbsp; &quot;Jan/Feb/Mar/Apr/Sun/Mon/Tue&quot; )&lt;br /&gt;ddd = ccc.length; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 배열값 갯수 (ddd 값은&amp;nbsp; 7 )&lt;br /&gt;ddd = ccc.slice(2,4); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 배열값 읽기 (ddd 값은&amp;nbsp; &quot;Mar,Apr&quot; ) &lt;br /&gt;eee = ccc.push(&quot;z&quot;,&quot;zz&quot;); &amp;nbsp; &amp;nbsp; &amp;nbsp; // 배열추가후&amp;nbsp; 배열값 갯수 (eee 값은&amp;nbsp; 9 ) &lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; (ccc 값은 &quot;Jan,Feb,Mar,Apr,Sun,Mon,Tue,z,zz&quot; &amp;nbsp; 로 변함)&lt;br /&gt;eee = ccc.pop(); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // 마지막 배열 분리후 값&amp;nbsp; (eee 값은&amp;nbsp; &quot;zz&quot; )&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; (ccc 값은&amp;nbsp; &quot;Jan,Feb,Mar,Apr,Sun,Mon,Tue,z&quot; &amp;nbsp; 로 변함) &lt;br /&gt;eee = ccc.shift(); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // 첫번째 배열 분리후 값 (eee 값은&amp;nbsp; &quot;Jan&quot; )&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; (ccc 값은&amp;nbsp; &quot;Feb,Mar,Apr,Sun,Mon,Tue,z&quot; &amp;nbsp; 로 변함) &lt;br /&gt;eee = ccc.reverse(); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // 배열값 순서바꿈 (eee 값은&amp;nbsp; &quot;z,Tue,Mon,Sun,Apr,Mar,Feb&quot; )&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; (ccc 값도&amp;nbsp; &quot;z,Tue,Mon,Sun,Apr,Mar,Feb&quot; &amp;nbsp; 로 변함)&lt;br /&gt;eee = ccc.splice(2,5,&quot;x&quot;,&quot;xx&quot;,&quot;xxx&quot;);&amp;nbsp; // 배열값 읽기후&amp;nbsp; 변환&amp;nbsp; (eee 값은&amp;nbsp; &quot;Mon,Sun,Apr,Mar,Feb&quot; )&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; (ccc 값은&amp;nbsp; &quot;z,Tue,x,xx,xxx&quot; &amp;nbsp; 로 변함)&lt;br /&gt;eee = ccc.unshift(&quot;1&quot;,&quot;2&quot;); &amp;nbsp; &amp;nbsp; // 첫번째 배열추가후&amp;nbsp; 값&amp;nbsp; (eee 값은&amp;nbsp; &quot;7&quot; )&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; (ccc 값은&amp;nbsp; &quot;1,2,z,Tue,x,xx,xxx&quot; &amp;nbsp; 로 변함)&lt;br /&gt;sss = new Array(1,2,3); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 숫자 배열값 넣기&lt;br /&gt;uuu = sss.toString(); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 문자로변환.&amp;nbsp; 결과는 1,2,3&lt;br /&gt;vvv = uuu.toLowerCase(); &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // 대문자를&amp;nbsp; 소문자로 변환.&amp;nbsp; 원래 값은 변경되지 않음 &amp;nbsp; &amp;nbsp;&amp;nbsp; &lt;br /&gt;vvv = uuu.toUpperCase(); &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // 소문자를&amp;nbsp; 대문자로 변환.&amp;nbsp; 원래 값은 변경되지 않음&amp;nbsp; &lt;br /&gt;xxx = Number(&quot;111&quot;) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; 숫자로 변환. &amp;nbsp; 결과는 111&lt;br /&gt;xxx = Number(&quot;aaa&quot;) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; 숫자로 변환. &amp;nbsp; 결과는 NaN &lt;br /&gt;xxx = Number(true) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; 숫자로 변환. &amp;nbsp; 결과는 1&lt;br /&gt;xxx = Number(false) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //&amp;nbsp; 숫자로 변환. &amp;nbsp; 결과는 0&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;cliparray = new Array(); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 무비클립을 배열로 저장하기&lt;br /&gt;for (a=1; a&amp;lt;=3; a++)&amp;nbsp; {&lt;br /&gt;&amp;nbsp; &amp;nbsp; cliparray[a] =&amp;nbsp; _root[&quot;clip&quot;+a];&lt;br /&gt;&amp;nbsp; &amp;nbsp; cliparray[a].x =&amp;nbsp; _root[&quot;clip&quot;+a]._x;&lt;br /&gt;&amp;nbsp; &amp;nbsp; cliparray[a].y =&amp;nbsp; _root[&quot;clip&quot;+a]._y;&lt;br /&gt;&amp;nbsp; &amp;nbsp; trace(cliparray[a].x);&lt;br /&gt;&amp;nbsp; &amp;nbsp; trace(cliparray[a].y);&lt;br /&gt;}&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;myString = new String(); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 문자 변수초기화 &amp;nbsp;&amp;nbsp; &lt;br /&gt;myString = new String(&quot;가나다&quot;); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 문자 넣기&lt;br /&gt;tet=&quot;가나다&quot;; &amp;nbsp; myString = new String(tet); &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // tet&amp;nbsp; 변수 넣기&lt;br /&gt;text0=myString.charAt(0); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // text0 값은 &quot;가&quot;&amp;nbsp; -&amp;nbsp; 1개 읽기&lt;br /&gt;text1=myString.charAt(1); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // text1 값은 &quot;나&quot;&amp;nbsp; -&amp;nbsp; 1개 읽기&lt;br /&gt;text2=myString.charAt(2); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // text2 값은 &quot;다&quot;&amp;nbsp; -&amp;nbsp; 1개 읽기&lt;br /&gt;text3=myString.concat(&quot;라마&quot;,&quot;바사&quot;,&quot;다&quot;); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // text3 값은 &quot;가나다라마바사다&quot;&amp;nbsp; -&amp;nbsp; 추가&lt;br /&gt;text4=text3.substr(2,4); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // text4 값은 &quot;다라마바&quot;&amp;nbsp; -&amp;nbsp; 여러개 읽기&lt;br /&gt;text5=text3.substring(2,4); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // text5 값은 &quot;다라&quot;&amp;nbsp; -&amp;nbsp; 여러개 읽기&lt;br /&gt;text6=text3.slice(2,4); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // text6 값은 &quot;다라&quot;&amp;nbsp; -&amp;nbsp; 여러개 읽기 &lt;br /&gt;text7=myString.charCodeAt(1); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // text7 값은&amp;nbsp; 45208&amp;nbsp; - 문자를 코드화&lt;br /&gt;text8=&quot;a&quot; + String.fromCharCode(64) + &quot;m&quot;; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // text8 값은 &quot;&lt;A class=con_link href=&quot;mailto:a@m&quot; target=_blank&gt;a@m&lt;/A&gt;&quot;&amp;nbsp; - 코드를 문자화&lt;br /&gt;text9= text3.indexOf(&quot;다&quot;); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // text9 값은 2&amp;nbsp; -&amp;nbsp; 문자위치&lt;br /&gt;text10= text3.lastIndexOf(&quot;다&quot;); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // text10 값은 7&amp;nbsp; -&amp;nbsp; 마지막 문자위치&lt;br /&gt;text11= text3.length; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // text11 값은 8&amp;nbsp; -&amp;nbsp; 문자길이&lt;br /&gt;text12= text3.split(&quot;나&quot;); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // text12 값은 &quot;가,다라마바사다&quot;&amp;nbsp; -&amp;nbsp; 문자분리&lt;br /&gt;text13= text6.concat(text3); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // text13 값은 &quot;다라가나다라마바사다&quot;&amp;nbsp; -&amp;nbsp; 문자합침&lt;br /&gt;text14= text13.substr((text13.length-1),1); &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // text14 값은 &quot;다&quot;&amp;nbsp; -&amp;nbsp; 마지막 문자 읽기 &lt;br /&gt;sss = myDate.toString();&amp;nbsp; day = sss.substring(0,3); &amp;nbsp; &amp;nbsp; // 문자로변환 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;// aaa 문장을 bbb 배열로 저장하기 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // 문장을 배열로 저장하기 &lt;br /&gt;// 결과는 bbb[0]=&quot;a&quot; bbb[1]=&quot;b&quot; bbb[2]=&quot;c&quot; bbb[3]=&quot;d&quot; bbb[4]=&quot;e&quot; &lt;br /&gt;aaa = &quot;a b c d e&quot;;&lt;br /&gt;aaalen = aaa.length;&lt;br /&gt;bbb = new Array();&lt;br /&gt;for (a=0; a&amp;lt;=aaalen; a++)&amp;nbsp; { bbb[a] = &quot;&quot;;&amp;nbsp; };&lt;br /&gt;bbbno = 0; &amp;nbsp; bbbchr = &quot;&quot;;&lt;br /&gt;for (a=0; a&amp;lt;=aaalen; a++)&amp;nbsp; { &lt;br /&gt;if ( aaa.charAt(a) == &quot; &quot; ) {&amp;nbsp; bbb[bbbno] = bbbchr; &amp;nbsp; bbbno += 1; &amp;nbsp; bbbchr = &quot;&quot;; &amp;nbsp; &lt;br /&gt;} else { bbbchr += aaa.charAt(a); &amp;nbsp; };&lt;br /&gt;};&lt;br /&gt;for (a=0; a&amp;lt;=bbbno; a++)&amp;nbsp; {&amp;nbsp; trace( &quot;*&quot; + bbb[a] + &quot;*&quot; ) &amp;nbsp; };&amp;nbsp; &lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;for (a=1; a&amp;lt;=22; a++) { &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 텍스트 필드 글자속성 &lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; this[&quot;k&quot;+(a)].textColor=0xff0000;&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; this[&quot;k&quot;+(a)].border=true;&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; this[&quot;k&quot;+(a)].borderColor=0xff0000;&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; this[&quot;k&quot;+(a)].background=true;&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; this[&quot;k&quot;+(a)].backgroundColor=0xffffff;&lt;br /&gt;};&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;TextField.removeTextField(); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 텍스트 필드 삭제&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;createTextField (&quot;instanceName&quot;, depth, x, y, width, height) &amp;nbsp; // 텍스트 필드 생성&lt;br /&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp; instanceName 새 텍스트 필드의 인스턴스 이름&lt;br /&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp; depth 새 텍스트 필드의 깊이를 지정하는 양의 정수 (2 는 1를&amp;nbsp; screen over)&lt;br /&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp; x 새 텍스트 필드의 x 좌표를 지정하는 정수&lt;br /&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp; y 새 텍스트 필드의 y 좌표를 지정하는 정수&lt;br /&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp; width 새 텍스트 필드의 넓이를 지정하는 양의 정수&lt;br /&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp; height 새 텍스트 필드의 높이를 지정하는 양의 정수&lt;br /&gt;instanceName.type = &quot;dynamic&quot;; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 텍스트 필드의 기본 속성&amp;nbsp; (dynamic 또는 input)&lt;br /&gt;instanceName.autoSize = &quot;false&quot;; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // (글자수에 맞게 테두리 크기 자동 조절 true false center right)&lt;br /&gt;instanceName.border = false; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // (테두리) &amp;nbsp; &lt;br /&gt;instanceName.borderColor = 0xff0000; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // (테두리 색상) &amp;nbsp; &lt;br /&gt;instanceName.background = false; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // (배경)&lt;br /&gt;instanceName.backgroundColor=0xffffff; &amp;nbsp; &amp;nbsp; &amp;nbsp; // (배경 색상)&lt;br /&gt;instanceName.textColor = 0xff0000; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // (글자 색상) &lt;br /&gt;instanceName.multiline = false; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // (한줄&amp;nbsp; 또는&amp;nbsp; 여러줄)&lt;br /&gt;instanceName.selectable = true; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // (텍스트 필드를 선택할 수 있는지 여부)&lt;br /&gt;instanceName.maxChars = null; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // (사용자가 입력할 수 있는 최대 문자 수) (null 이면 무한대)&lt;br /&gt;instanceName.length = 0; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // (글자 수)&lt;br /&gt;instanceName._name = &quot;&quot;; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // (인스턴스 이름)&lt;br /&gt;instanceName.variable = &quot;&quot;; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // (변수 이름)&lt;br /&gt;instanceName.html = false; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // (html 태그 사용 여부) &lt;br /&gt;instanceName.htmlText = &quot;&quot;; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // (html 태그) &lt;br /&gt;instanceName.wordWrap = true; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // (자동 줄바꿈 )&lt;br /&gt;instanceName._x = 0; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // (x 좌표)&lt;br /&gt;instanceName._y = 0; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // (y 좌표)&lt;br /&gt;instanceName._width&amp;nbsp; = 0; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // (넓이)&lt;br /&gt;instanceName._height = 0; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // (높이)&lt;br /&gt;instanceName._xscale = 100; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // (넓이 조절 %)&lt;br /&gt;instanceName._yscale = 100; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // (높이 조절 %)&lt;br /&gt;instanceName.restrict = &quot;&quot;; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // (입력할 수 있는 문자 세트)&lt;br /&gt;instanceName.embedFonts = false; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // (장치 글꼴 사용 여부)&lt;br /&gt;instanceName.password = false; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // (****표시)&lt;br /&gt;instanceName._visible =&amp;nbsp; true; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // (보임/안보임.&amp;nbsp; false로 설정된 텍스트 필드는 사용할 수 없음)&lt;br /&gt;instanceName.scroll = 0; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // (현재 스크롤 수직 위치)&lt;br /&gt;instanceName.hscroll = 0; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // (현재 스크롤 수평 위치)&lt;br /&gt;instanceName.maxscroll = 0; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // (TextField.scroll의 최대값)&lt;br /&gt;instanceName.maxhscroll = 0; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // (TextField.hscroll의 최대값)&lt;br /&gt;instanceName.text = &quot;&quot;; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // (글자) &lt;/P&gt;
&lt;P&gt;myformat = new TextFormat(); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 텍스트 필드의 기본 TextFormat 속성&lt;br /&gt;myformat.align = &quot;left&quot;; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // (단락의 정렬 )&lt;br /&gt;myformat.blockIndent&amp;nbsp; = 0; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // (왼쪽 여백에서 블록 들여쓰기. 포인트 단위)&lt;br /&gt;myformat.indent&amp;nbsp; = 0; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // (왼쪽 여백에서 단락 들여쓰기. 각 단락의 첫 줄에만 적용)&lt;br /&gt;myformat.bold = false; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // (텍스트가 굵은체로 표시되는지 여부)&lt;br /&gt;myformat.bullet = false; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // (텍스트가 불릿 목록에 있는지 여부 * 표시)&lt;br /&gt;myformat.color&amp;nbsp; = 0x000000; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // (텍스트의 색상)&lt;br /&gt;myformat.font = &quot;Times New Roman&quot;; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // (텍스트의 글꼴)&lt;br /&gt;myformat.italic = false; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // (텍스트가 기울임체로 표시되는지 여부)&lt;br /&gt;myformat.leading&amp;nbsp; = 0; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // (줄 사이의 행간 세로 간격)&lt;br /&gt;myformat.leftMargin&amp;nbsp; = 0; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // (단락의 왼쪽 여백 포인트 단위)&lt;br /&gt;myformat.rightMargin&amp;nbsp; = 0; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // (단락의 오른쪽 여백 포인트 단위)&lt;br /&gt;myformat.tabStops = []; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // (사용자 정의 탭 중지를 지정 // (empty array))&lt;br /&gt;myformat.target = &quot;&quot;; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // (브라우저에서 하이퍼링크가 표시되는 창)&lt;br /&gt;myformat.size = 12; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // (텍스트의 크기)&lt;br /&gt;myformat.underline = false; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // (텍스트에 밑줄이 그어졌는지 여부)&lt;br /&gt;myformat.url = &quot;&quot;; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // (텍스트가 링크되는 URL)&lt;/P&gt;
&lt;P&gt;instanceName.text = &quot;this is my test field \r aaa&quot; + &quot;bbb&quot;; &amp;nbsp;&amp;nbsp; // 텍스트에 내용 넣기&lt;br /&gt;instanceName.setTextFormat(myformat); &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; //&amp;nbsp; 텍스트 필드의 TextFormat&amp;nbsp; 변경 &lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;instanceName.restrict = &quot;A-Z 0-9&quot;; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 대문자, 공백, 숫자만 입력할 수 있음&lt;br /&gt;instanceName.restrict = &quot;^a-z&quot;; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // 소문자를 제외한 모든 문자를 입력&lt;br /&gt;instanceName.restrict = &quot;A-Z^Q&quot;; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 대문자 Q를 제외한 대문자만 입력&lt;br /&gt;instanceName.restrict = &quot;\\-&quot; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // 마이너스 부호 (-) 만 입력&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;aa.html = true; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // html 태그 사용 (b)&lt;br /&gt;aa.htmlText = &quot;&amp;lt;b&amp;gt; this is bold text &amp;lt;/b&amp;gt;&quot;;&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;aa.html = true; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // html 태그 사용 (table)&lt;br /&gt;aa.htmlText = &quot;&quot;;&lt;br /&gt;aa.htmlText += &quot; &amp;lt;table id=&#039;ttt&#039; border=&#039;1&#039;&amp;gt; &amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; 테이블의 텍스트1 &amp;lt;/td&amp;gt; &quot;;&lt;br /&gt;aa.htmlText += &quot; &amp;lt;td&amp;gt; 테이블의 텍스트2 &amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt; &amp;lt;/table&amp;gt; &quot;;&lt;br /&gt;aa.htmlText += &quot; &amp;lt;a href=&#039; &#039; &amp;gt; 이동 하기 &amp;lt;/a&amp;gt; &quot;;&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;function Func(arg){&amp;nbsp; trace (&quot;You clicked me!&amp;nbsp; Argument was &quot;+arg); &amp;nbsp; };&amp;nbsp; &lt;br /&gt;aa.html = true; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // html 태그 사용 (asfunction)&lt;br /&gt;aa.htmlText = &quot;&amp;lt;A HREF=\&quot;asfunction:Func,Foo \&quot;&amp;gt; Click &amp;lt;/A&amp;gt;&quot;;&amp;nbsp; &lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;on (release) {TextField.hscroll += 1; } &amp;nbsp; &amp;nbsp;&amp;nbsp; // 텍스트를 수평으로 스크롤&lt;br /&gt;on (release) {TextField.scroll += 1;&amp;nbsp; } &amp;nbsp; &amp;nbsp;&amp;nbsp; // 텍스트를 수직으로 스크롤&lt;br /&gt;x = TextField.maxscroll; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 총 줄수를 표시&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;TextField.onSetFocus = function(){ &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 텍스트 입력 (텍스트필드 속성이 입력일때)&lt;br /&gt;&amp;nbsp; this.text=&quot; input data &quot;; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // 마우스 클릭시 내용 자동 입력&lt;br /&gt;}; &lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;// aaa 와 bbb 란 두개의 텍스트 필드를 만든후 &lt;br /&gt;aaa.text=&quot;1234567890&quot;&lt;br /&gt;Selection.setFocus(&quot;aaa&quot;); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // 텍스트 모든 문자 포커스. 문자 없으면 커서 깜박&lt;br /&gt;Selection.setSelection(2,5); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; // (시작점, 끝점).&amp;nbsp; 결과는 &quot;345&quot; 포커스&lt;br /&gt;bbb.text = Selection.getBeginInde &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;********************************************&lt;br /&gt;출처 : &lt;A class=lime href=&quot;http://blog.naver.com/lozzon.do&quot; target=_blank&gt;lozzon님의 블로그&lt;/A&gt;&lt;/P&gt;&lt;!-- TraceWatch Log Sucess --&gt;</description>
			<category>창고</category>
			<author> (nami)</author>
			<guid>http://namibox.com/tt/41</guid>
			<comments>http://namibox.com/tt/41#entry41comment</comments>
			<pubDate>Wed, 28 Feb 2007 06:27:03 +0900</pubDate>
		</item>
		<item>
			<title>지금은..</title>
			<link>http://namibox.com/tt/40</link>
			<description>&lt;P&gt;&lt;center&gt;&lt;div id=&quot;jukeBox401Div&quot; style=&quot;width:250px; height:27px;&quot;&gt;&lt;div id=&quot;jukeBoxContainer401&quot; style=&quot;width:250px; height:27px;&quot;&gt;&lt;/div&gt;&lt;script type=&quot;text/javascript&quot;&gt;writeCode(getEmbedCode(&#039;/tt/script/jukebox/flash/main.swf&#039;,&#039;100%&#039;,&#039;100%&#039;,&#039;jukeBox401Flash&#039;,&#039;#FFFFFF&#039;,&quot;sounds=/tt/attach/1/5393018873.mp3*!3%ED%98%B8%EC%84%A0+%EB%B2%84%ED%84%B0%ED%94%8C%EB%9D%BC%EC%9D%B4-%EC%9A%B8%EC%9D%8C%EA%B3%A0%EB%9E%98_*&amp;amp;autoplay=0&amp;amp;visible=1&amp;amp;id=401&quot;,&quot;false&quot;), &quot;jukeBoxContainer401&quot;)&lt;/script&gt;&lt;noscript&gt;&lt;a href=&quot;http://namibox.com/attach/1/5393018873.mp3&quot;&gt;3호선 버터플라이-울음고래&lt;/a&gt;&lt;br/&gt;&lt;/noscript&gt;&lt;/div&gt;&lt;/center&gt;잠수중..&lt;br /&gt;&lt;br /&gt;삼월초 컴백예정.&lt;br /&gt;&lt;br /&gt;만일 그때까지 돌아오지않는다면..&lt;br /&gt;&lt;br /&gt;분명히 머리터져 죽은걸꺼야..&lt;br /&gt;&lt;br /&gt;&lt;/P&gt;
&lt;DIV style=&quot;TEXT-ALIGN: center&quot;&gt;
&lt;P&gt;&lt;FONT color=#fdfcd4&gt;&lt;STRONG&gt;울음 고래 (3rd line Butterfly)&lt;br /&gt;&lt;br /&gt;&lt;/STRONG&gt;&lt;/FONT&gt;&lt;FONT color=#fdfcd4&gt;그만두라 말을 해대도 &lt;br /&gt;울음대신 가라앉는&lt;br /&gt;&lt;/FONT&gt;&lt;FONT color=#fdfcd4&gt;깊이 깊이 더 깊이&lt;br /&gt;바다 속 침묵으로&lt;br /&gt;아래로만 가라앉는&lt;br /&gt;거대한 울음고래&lt;br /&gt;falala Summer time falala Summer&lt;br /&gt;&lt;/FONT&gt;&lt;FONT color=#fdfcd4&gt;falala Summer time falala Summer&lt;br /&gt;&lt;/FONT&gt;&lt;FONT color=#fdfcd4&gt;아무리 손짓을 해대도&lt;br /&gt;깊이 깊이 더 깊이&lt;br /&gt;&lt;/FONT&gt;&lt;FONT color=#fdfcd4&gt;별들은 매일 빛나고&lt;br /&gt;햇빛은 눈부시고&lt;br /&gt;달은 붉게 물들고&lt;br /&gt;춤추듯 울음고래&lt;br /&gt;&lt;/FONT&gt;&lt;FONT color=#fdfcd4&gt;falala Summer time falala Summer&lt;br /&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;/DIV&gt;
&lt;P&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/P&gt;&lt;!-- TraceWatch Log Sucess --&gt;</description>
			<category>듣다</category>
			<author> (nami)</author>
			<guid>http://namibox.com/tt/40</guid>
			<comments>http://namibox.com/tt/40#entry40comment</comments>
			<pubDate>Fri, 23 Feb 2007 22:31:24 +0900</pubDate>
		</item>
		<item>
			<title>고래가 그랬어</title>
			<link>http://namibox.com/tt/39</link>
			<description>&lt;P&gt;&lt;div class=&quot;imageblock left&quot; style=&quot;float: left; margin-right: 10px;&quot;&gt;&lt;img src=&quot;http://namibox.com/tt/attach/1/6897739132.jpg&quot; width=&quot;146&quot; height=&quot;210&quot; alt=&quot;사용자 삽입 이미지&quot; /&gt;&lt;/div&gt;음.. 내수준이야...&lt;br /&gt;어린이 교양잡지라는대...&lt;br /&gt;제목도 내취향이고&lt;br /&gt;그림도 무진장 이쁘고&lt;br /&gt;딱 맘에드네~ ㅎㅎ&lt;br /&gt;&lt;br /&gt;이런거 보면 요즘 얼라들 참,, 부럽다.&lt;br /&gt;가끔 언니네집만 가봐도 아동도서관을 방불케하는 그책들이란...&lt;br /&gt;그거 다읽으면 안똑똑해질수 없을것같다.&lt;br /&gt;사실 말이 아동도서지 내가 모르는것들도 수두룩 둑둑하다.&lt;br /&gt;동물,식물부터 과학,인문까지의 온갖지식이 재밌고 쉽게 설명되어있다.&lt;br /&gt;그래서 나도 가끔 빌려본다.&lt;br /&gt;&lt;br /&gt;그런데 이책 &quot;고래가 그랬어&quot;... 그런책들이랑은 먼가 좀 다르다.&lt;br /&gt;아,, 내가 아동도서를 다 알고있는건 아니니 이런책이 이것만은 아닐수도 있겠다.&lt;br /&gt;그러나 내가 여지껏 알고있던 아동도서와는 분명히 다르다.&lt;br /&gt;내가 알고있던 아동도서라는건.. 대략 언제나 결국은 지식이나 교훈을 알기쉽게 얘기해주는것.&lt;br /&gt;그 지식이라는건 말그대로 지식자체를 아이들 머리에 심어주는것이고,&lt;br /&gt;그 교훈이란건 말그대로 사회적으로 합의된 도덕을 아이들 머리에 심어주는것이다.&lt;br /&gt;아이들은 &quot;아~ 그렇구나&quot; 하고 머리에 집어넣으면 되는것이다.&lt;br /&gt;말하자면 공식같은 교훈.&lt;br /&gt;사실 국민학교 도덕과목처럼 쉬운공식이 없었다는걸 누구나 기억할거라 생각한다.&lt;br /&gt;&lt;br /&gt;그런데 이 고래, 공식을 무시한다.&lt;br /&gt;첫판부터 &quot;우린 사랑하면 안되나요?&quot; 이런다.&lt;br /&gt;초등학생 아이들을 둔 부모라면 급긴장할 얘기다.&lt;br /&gt;기존 책들이라면 당연히 &quot;엄마아빠 말씀 잘들어야 착한아이지~&quot; 그럴텐데..&lt;br /&gt;이 고래, &quot;왜요?&quot; 그런다.&lt;br /&gt;발칙하다.&lt;br /&gt;&lt;br /&gt;언제나 참고 용서하라고 곁에서 말해주는 천사의 말을 귀담아들으며 착하게 살아가는 불행한소년,&lt;br /&gt;다른 얼라들 책이었으면 &quot;이소년은 참으로 아름다왔어요~&quot; 라고 말할텐데.&lt;br /&gt;이 고래, 막판에 천사잡아죽인다.&lt;br /&gt;그리고 &quot;어떻게 생각해?&quot; 하면서 꼬치꼬치 묻는다.&lt;br /&gt;얼라들, 외운공식이랑 틀리니 짱똘 안굴릴수가 없다.&lt;br /&gt;그리고 결국 스스로 공식을 세워본다.&lt;br /&gt;&lt;br /&gt;얼라들 잡지지만 내가 정기구독 하고싶어진다.&lt;br /&gt;&quot;인생이란 어떤 중요한 시간을위해 다른시간이 희생되어도 되는게 아냐~&quot; 이런 멋진말도 날려주고, &quot;악법도 법이다&quot;란말을 소크라테스가 했다고 철썩같이 믿고있던내게 그거 거짓말이었다는것도 알려주고, 북극성 위도법도 갈챠주고..&lt;br /&gt;고래아저쒸 머찌다!&lt;br /&gt;나도 이런거 읽고 컸으면 참,, 훌륭한 사람이 되지 않았을까 싶다.&lt;br /&gt;아~ 부럽다.&lt;br /&gt;간만에 눈높이교육 함 해따.&lt;br /&gt;&lt;br /&gt;&lt;/P&gt;&lt;!-- TraceWatch Log Sucess --&gt;</description>
			<category>보다</category>
			<author> (nami)</author>
			<guid>http://namibox.com/tt/39</guid>
			<comments>http://namibox.com/tt/39#entry39comment</comments>
			<pubDate>Wed, 14 Feb 2007 01:19:53 +0900</pubDate>
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